December 13, 2022 by AngeloGioacchino Del Regno | News & Events
Collabora's contributions include ongoing upstreaming of the RockChip RK3588 and MediaTek Helio X10 (MT6795) SoCs, numerous bug fixes and improvements for Cedrus and Hantro IPs, and memory shrinker support for the VirtIO-GPU driver.
December 12, 2022 by Alexandros Frantzis | News & Events
The focus in 2022 was on maturing the Wayland driver and keeping up to date with the Wine upstream internal changes, which involved updating it for the latest internal driver APIs, and making preparations to support WoW64.
December 06, 2022 by Adrian Ratiu | News & Events
After waiting in the Linux-next integration tree for about 18 months, the basic Rust infrastructure finally landed in the mainline Linux kernel with the imminent release of v6.1.
December 02, 2022 by Deborah Brouwer | Blog
Earlier this year, I joined Collabora for a six-month internship to learn how V4L2 (Video4Linux2) supports stateless video hardware decoding, and build a utility that traced and replayed stateless decoding from a userspace perspective.
December 01, 2022 by Kara Bembridge | News & Events
Coming up next week at the Automotive Linux Summit in Yokohama and virtually, Marius Vlad and Daniel Stone will present the latest on the AGL Wayland compositor, and the current state of graphics virtualization upstream.
November 16, 2022 by Kara Bembridge | News & Events
Clear your schedules, this weekend's Capitole du Libre is calling your name for all things open source! Gathering in the "Pink City" of Toulouse, participants are welcome to attend with free admission from November 19 to 20 at the INP-ENSEEIHT.
November 10, 2022 by Kara Bembridge | News & Events
Making our grand debut, Collabora will be attending electronica in Munich for the first time! Diving into the world of electronics alongside the leading examples of the industry, we're excited to partake on all fronts.
October 27, 2022 by Ashok Sidipotu | Blog
With the upcoming 0.5 release, WirePlumber's configuration system will be moving to a JSON syntax to define settings, bringing a more unified configuration approach across the PipeWire ecosystem.
October 19, 2022 by Igor Torrente | Blog
Venus is a virtual Vulkan driver based on the Virtio-GPU protocol, which defines the serialization of Vulkan commands between guest and host. Here's a closer look at Venus, its components, and their relations in the context of extensions.
October 14, 2022 by Shreeya Patel | News & Events
Collabora's contributions include mainlining the HEVC uAPI, adding VirtIO documentation, upstreaming MediaTek smartphones, and adding support for two new Chromebooks and for the Mali-G57 GPU in the Panfrost kernel driver.
October 11, 2022 by Vineet Suryan | Blog
Taking one step towards democratizing the daunting task of dataset generation by making image synthesis and automatic ground truth data generation maintainable, cheaper, and more repeatable.
October 06, 2022 by Benjamin Gaignard | News & Events
The release of Linux 6.0 earlier this week brought a significant milestone: the H.265/HEVC user-space API was mainlined, the result of more than two years of efforts by our engineering team.
August 20, 2020 by Antonio Ospite | Blog
Key performance improvements and fixes to GStreamer's RTP stack have landed in GStreamer 1.18, due in the coming months. The latest enhancements provide an important boost in throughput, opening the gate to high bitrate video streaming.
August 13, 2020 by Marcus Edel | Blog
Following our recent presentation at OSSummit, many showed interest in learning more about solving real-world problems with computer vision. Here is a new blog series, on computer vision, object detection, and building a system on the edge.
August 07, 2020 by Leandro Ribeiro | Blog
Recent work in Weston, the industry-standard Wayland compositor, has enabled DRM/KMS backends to be tested in the absence of real hardware, enabling more battle testing of corner-case and error conditions within automated testing frameworks.
July 14, 2020 by Mylène Josserand | Blog
Initcalls, which serve to call functions during boot, were implemented early on in the development of the Linux Kernel. Read on as we take a closer look, including their purpose, their usage, ways to debug them (using initcall_debug or FTrace), and more.
July 09, 2020 by Louis-Francis Ratté-Boulianne | Blog
Earlier this year, we announced a new project with Microsoft: the implementation of OpenCL & OpenGL to DirectX translation layers. Here's the latest on this work, including the steps taken to improve the performance of the OpenGL-On-D3D12 driver.
June 26, 2020 by Ricardo Cañuelo Navarro | Blog
Syzkaller is much needed tool for Linux kernel testing and debugging. With some work, it can also be enhanced to find bugs in specific drivers, such as V4L2. Here's how.
June 23, 2020 by Guillaume Desmottes | Blog
Previously, we discussed about how Rust can be a great language for embedded programming. In this article, we'll explain an easy setup to cross build Rust code depending on system libraries, a common requirement when working on embedded systems.
June 12, 2020 by Stéphane Cerveau | Blog
Adaptive streaming is a technique to provide flexibility and scalability by offering variable bit-rate streams to the client. Here's a quick guide on how to generate a MPEG-DASH stream (the most completely adaptive streaming technique) using GStreamer.
June 05, 2020 by Alyssa Rosenzweig | Blog
With only free software, a Mali G31 chip can now run Wayland compositors with zero-copy graphics, including GNOME 3. We can run every scene in glmark2-es2, 3D games like Neverball can be played, and video players mpv and Kodi are now supported.
May 27, 2020 by Adrian Ratiu | Blog
Device drivers can support more revisions and SoC platforms by abstracting away specific hardware interface layouts. Let's examine a specific instance of this process, namely the effort to make the MIPI DSI host controller driver more generic.
May 15, 2020 by Stéphane Cerveau | Blog
gst-build is one of the main build systems used by the community to develop the GStreamer platform. In my last blog post, I presented gst-build and explained how to get started with it. Now, let's get straight to the point regarding cross-compilation.
May 12, 2020 by Andre Almeida | Blog
In part 2 of this series on syzkaller, we looked at how to install the tool and use it to improve our code base. Now, how does syzkaller report a bug it finds in the execution path of a system call? Let's add a new syscall description and see how it goes.
June 30, 2020 by Lubosz Sarnecki | News & Events
The recent improvements in Monado like out of process compositing and multi-layer rendering released with v0.2 prepared the requirements to implement OpenXR's XR_EXTX_overlay extension.
June 18, 2020 by Mark Filion | News & Events
Collabora will be presenting on five separate occasions during the virtual editions of Embedded Linux Conference North America and Open Source Summit North America, taking place later this month.
June 04, 2020 by Andrzej Pietrasiewicz | News & Events
This latest release is the first to contain development work accomplished amid the lockdown measures. Despite these significant changes, Collaborans have also been steadfast in their contributions, with multiple projects progressing.
June 01, 2020 by Mark Filion | News & Events
Coding hss begun for this year's Google Summer of Code (GSoC) projects, announced earlier last month. The 2020 edition selected 1,199 students from 66 countries, to work with 199 mentoring organizations over the course of the summer.
May 29, 2020 by Jakob Bornecrantz | News & Events
With the excellent (online) edition of Augmented World Expo 2020 in full swing this week, what better time to announce version 0.2 of the Monado OpenXR runtime for Linux. It's been a very busy three months since the last Monado developer update!
May 18, 2020 by Mark Filion | News & Events
A few weeks ago, Ryan Pavlik presented "Unifying Reality: Building Experiences with OpenXR", a master class on OpenXR, the open standard API for building VR and AR experiences that work across devices, now and into the future.
May 08, 2020 by Lubosz Sarnecki | News & Events
Sponsored by Valve, this latest release of the Open Source project which enables interaction with traditional desktop environments, such as GNOME and KDE, in VR, brings the largest amount of changes yet, with many new features and architectural improvements.
April 30, 2020 by Lubosz Sarnecki | News & Events
A new monado-service binary and out of process compositor has landed in Monado, the fully Open Source OpenXR runtime for Linux! Here's a demo of the compositor's new abilities running with the new Blender OpenXR VR Session.
April 21, 2020 by Erica Ryoo | News & Events
In these times of disruption and uncertainty, how about some positive news for a change? Let's take a moment to celebrate the newest members of our engineering and administration teams: Mylène, Christopher, Melissa, Ricardo and Leandro!
March 31, 2020 by Helen Koike | News & Events
Despite the challenges presented by COVID-19, Linux kernel development continues. Here's a look at the various projects Collaborans have been involved in, and the progress made in kernel 5.6, which was released over the weekend.
March 30, 2020 by Mark Filion | News & Events
This week, Daniel Stone and Tomeu Vizoso will be taking part in Linaro Tech Days, a series of technical sessions presented live online via Zoom webinar and streamed on YouTube. These sessions are free to attend and open to the public!
March 24, 2020 by Erik Faye-Lund | News & Events
Today, Collabora is excited to announce a partnership with Microsoft to build OpenCL and OpenGL mapping layers on DirectX, in order to bring OpenCL 1.2 and OpenGL 3.3 support to all Windows and DirectX 12 enabled devices.
Here are the events we'll be attending in the coming weeks – come say hello!
November 19-21, Napa, CA, USA
December 10-15, Vancouver, Canada
February 1-2, Brussels, Belgium