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A summer sprint: bringing near-native performance to Zink

November 06, 2020 by Mike Blumenkrantz  |   Blog

This week marks two years since the OpenGL implementation on Vulkan was initially announced. Since then, and especially over the past few months, much has progressed with many new features being added and performance now close to native (95%!).

A summer sprint: bringing near-native performance to Zink

From Panfrost to production, a tale of Open Source graphics

November 03, 2020 by Alyssa Rosenzweig  |   Blog

Since our previous update on Panfrost, the open source stack for Arm's Mali Midgard and Bifrost GPUs, we've focused on taking our driver from its reverse-engineered origins on Midgard to a mature stack.

From Panfrost to production, a tale of Open Source graphics

Monado update: Passing conformance, Android support & more

November 02, 2020 by Jakob Bornecrantz  |   News & Events

Monado 0.4 OpenXR runtime introduces initial support for Android and passes all of the OpenXR conformance tests with both OpenGL and Vulkan on desktop with a simulated device.

Monado update: Passing conformance, Android support & more

Open Source Summit Europe & ELCE 2020

October 22, 2020 by Mark Filion  |   News & Events

The 4-day event is dedicated to everything open source and will showcase a program of 250+ talks. Collaborans will once again be actively participating in the week's activities, with no less than eight presentations, a BoF on KernelCI, and two panel discussions!

Open Source Summit Europe & ELCE 2020

Kernel 5.9: Onwards and upwards

October 22, 2020 by Mylène Josserand  |   News & Events

Collaborans continue to be very active in the Linux kernel, authoring over 150 commits in this release. Here's a look at the improvements, and new features, contributed by our team, notably in hardware support, multimedia, graphics and testing.

Kernel 5.9: Onwards and upwards

Engaging in an "Open First" remote internship at Collabora

October 20, 2020 by Gustavo Noronha  |   Blog

The concept of a remote internship may raise some doubts, or even red flags, for many students, as would remote jobs for professionals. As a result, we pay extra attention to how we onboard and support our interns.

Engaging in an "Open First" remote internship at Collabora

Collabora & GStreamer 1.18

October 06, 2020 by Stéphane Cerveau  |   News & Events

A move to GitLab. A switch to the powerful Meson build system. A fast and reliable CI system implemented. The GStreamer community has been busy, bringing a bevy of enhancements to 1.18. Here's a look at the key contributions by Collaborans.

Collabora & GStreamer 1.18

Building GStreamer text rendering and overlays on Windows with gst-build

September 28, 2020 by Aaron Boxer  |   Blog

GStreamer relies on various 2D font rendering and layout libraries such as Pango and Cairo to generate text for the Pango plugin, which contains elements such as textoverlay. Here's how to add the Pango plugin to a gst-build installation on Windows.

Building GStreamer text rendering and overlays on Windows with gst-build

Initcalls, part 2: Digging into implementation

September 25, 2020 by Mylène Josserand  |   Blog

In this second part of this blog post series on Linux kernel initcalls, we'll go deeper into implementation, with a look at the colorful __device_initcall() macro, the rootfs initcall, and how modules can be executed.

Initcalls, part 2: Digging into implementation

Open Source meets Super Resolution, part 1

September 21, 2020 by Marcus Edel  |   Blog

Introducing an accurate and light-weight deep network for video super-resolution upscaling, running on a completely open source software stack using Panfrost, the free and open-source graphics driver for Mali GPUs.

Open Source meets Super Resolution, part 1

X.Org Developer's Conference 2020

September 15, 2020 by Mark Filion  |   News & Events

The lineup of great virtual conferences continues this week with the 2020 edition of X.Org Developer's Conference (XDC), the leading event for developers working on all things Open graphics, including the Linux kernel, Mesa, DRM, Wayland and X11.

X.Org Developer's Conference 2020

Integrating libcamera into PipeWire

September 11, 2020 by Raghavendra Rao  |   Blog

PipeWire continues to evolve with the recent integration of libcamera, a library to support complex cameras. In this blog post, I'll explain why libcamera exists, what it does, and how we integrated it in PipeWire.

Integrating libcamera into PipeWire

An introduction to Linux kernel initcalls

July 14, 2020 by Mylène Josserand  |   Blog

Initcalls, which serve to call functions during boot, were implemented early on in the development of the Linux Kernel. Read on as we take a closer look, including their purpose, their usage, ways to debug them (using initcall_debug or FTrace), and more.

An introduction to Linux kernel initcalls

Deep dive into OpenGL over DirectX layering

July 09, 2020 by Louis-Francis Ratté-Boulianne  |   Blog

Earlier this year, we announced a new project with Microsoft: the implementation of OpenCL & OpenGL to DirectX translation layers. Here's the latest on this work, including the steps taken to improve the performance of the OpenGL-On-D3D12 driver.

Deep dive into OpenGL over DirectX layering

Using syzkaller, part 4: Driver fuzzing

June 26, 2020 by Ricardo Cañuelo Navarro  |   Blog

Syzkaller is much needed tool for Linux kernel testing and debugging. With some work, it can also be enhanced to find bugs in specific drivers, such as V4L2. Here's how.

Using syzkaller, part 4: Driver fuzzing

Cross building Rust GStreamer plugins for the Raspberry Pi

June 23, 2020 by Guillaume Desmottes  |   Blog

Previously, we discussed about how Rust can be a great language for embedded programming. In this article, we'll explain an easy setup to cross build Rust code depending on system libraries, a common requirement when working on embedded systems.

Cross building Rust GStreamer plugins for the Raspberry Pi

Generating MPEG-DASH streams for Open Source adaptive streaming with GStreamer

June 12, 2020 by Stéphane Cerveau  |   Blog

Adaptive streaming is a technique to provide flexibility and scalability by offering variable bit-rate streams to the client. Here's a quick guide on how to generate a MPEG-DASH stream (the most completely adaptive streaming technique) using GStreamer.

Generating MPEG-DASH streams for Open Source adaptive streaming with GStreamer

Bifrost meets GNOME: Onward & upward to zero graphics blobs

June 05, 2020 by Alyssa Rosenzweig  |   Blog

With only free software, a Mali G31 chip can now run Wayland compositors with zero-copy graphics, including GNOME 3. We can run every scene in glmark2-es2, 3D games like Neverball can be played, and video players mpv and Kodi are now supported.

Bifrost meets GNOME: Onward & upward to zero graphics blobs

Using regmaps to make Linux drivers more generic

May 27, 2020 by Adrian Ratiu  |   Blog

Device drivers can support more revisions and SoC platforms by abstracting away specific hardware interface layouts. Let's examine a specific instance of this process, namely the effort to make the MIPI DSI host controller driver more generic.

Using regmaps to make Linux drivers more generic

Cross-compiling with gst-build and GStreamer

May 15, 2020 by Stéphane Cerveau  |   Blog

gst-build is one of the main build systems used by the community to develop the GStreamer platform. In my last blog post, I presented gst-build and explained how to get started with it. Now, let's get straight to the point regarding cross-compilation.

Cross-compiling with gst-build and GStreamer

Using syzkaller, part 3: Fuzzing your changes

May 12, 2020 by Andre Almeida  |   Blog

In part 2 of this series on syzkaller, we looked at how to install the tool and use it to improve our code base. Now, how does syzkaller report a bug it finds in the execution path of a system call? Let's add a new syscall description and see how it goes.

Using syzkaller, part 3: Fuzzing your changes

WirePlumber, the PipeWire session manager

May 07, 2020 by George Kiagiadakis  |   Blog

An in-depth look at WirePlumber, the modular and extensible session manager for PipeWire that brings advanced device management, policy control and security enforcement capabilities.

WirePlumber, the PipeWire session manager

Reducing the size of a Rust GStreamer plugin

April 28, 2020 by Guillaume Desmottes  |   Blog

With Rust gaining traction among the GStreamer community as an alternative to C to write applications and plugins, we began wondering, could the size of such Rust plugins be a problem for embedded systems?

Reducing the size of a Rust GStreamer plugin

From Bifrost to Panfrost - deep dive into the first render

April 23, 2020 by Alyssa Rosenzweig  |   Blog

The Panfrost project building a free, Open Source graphics driver for modern Mali GPUs has reached a new milestone: the first 3D render, including basic texture support, on a Bifrost chip (Mali G31)!

From Bifrost to Panfrost - deep dive into the first render

Event: LPC 2015

August 14, 2015 by Guy Lunardi  |   News and Events

Seattle, USA - from 19/08/2015 to 21/08/2015: The Linux Plumbers Conference (LPC) is a developer conference for those working on the “plumbing” of Linux.

Event: LPC 2015

Event: DebConf 2015

August 14, 2015 by Guy Lunardi  |   News and Events

Heidelberg, Germany - from 15/08/2015 to 22/08/2015: The 16th annual Debian developers meeting.

Event: DebConf 2015

Event: GStreamer Hackfest 2015

August 14, 2015 by Guy Lunardi  |   News and Events

Montpellier, France - from 14/08/2015 to 16/08/2015: GStreamer developers are meeting up to work on the project.

Event: GStreamer Hackfest 2015

Event: InfoComm 2015

March 20, 2015 by Guy Lunardi  |   News and Events

Orlando, USA - from 17/06/2015 to 19/06/2015: we'll be exhibiting at InfoComm 2015, the largest event for professional AV in the world. Collabora booth 5469

Event: InfoComm 2015

Event: GENIVI AMM Stuttgart 2015

March 18, 2015 by Guy Lunardi  |   News and Events

Stuttgart, Germany - From 22/04/2015 to 22/04/2015: We will be exhibiting at the GENIVI Demonstration Showcase during the All Member Meeting.

Event: GENIVI AMM Stuttgart 2015

Event: ISE 2015

January 15, 2015 by Guy Lunardi  |   News and Events

Amsterdam, The Netherlands February 10-12, 2015: the world’s largest tradeshow dedicated to professional AV and electronic systems integration. Collabora booth #11-E61

Event: ISE 2015

Event: CES 2015

December 17, 2014 by Guy Lunardi  |   News and Events

Las Vegas, USA - January 6th - 9th, 2015: Collabora will be participating with key partners at CES 2015, the world’s gathering place for all who thrive on the business of consumer technologies.

Event: CES 2015

Event: Developer Experience Hackfest 2015

December 16, 2014 by Guy Lunardi  |   News and Events

Cambridge, UK January 25-29, 2015: Hosted at Collabora's UK headquarters, the Event Developer Hackfest 2015 aims to continue the tradition of pushing forward roadmaps for the toolkit and developer experience.

Event: Developer Experience Hackfest 2015

Event: Web Engines Hackfest 2014

November 24, 2014 by Guy Lunardi  |   News and Events

A Coruña, Spain - December 7-10, 2014: Collabora are pleased to be sponsoring and attending the upcoming Web Engines Hackfest, which will bring together members from all parts of the Web Platform community.

Event: Web Engines Hackfest 2014

News: We are hiring!

October 21, 2014 by Guy Lunardi  |   News and Events

Software engineering, quality assurance, project management, and Finance are all looking for great and talented people. Please check us out. https://www.collabora.com/about-us/careers.html

News: We are hiring!

Event: GStreamer Conference 2014

September 29, 2014 by Guy Lunardi  |   News and Events

Düsseldorf, Germany October 16-17, 2014: the GStreamer Conference is a conference for developers, decision-makers, community members, industry partners, and anyone else interested in the GStreamer multimedia framework or Open Source and cross-platform…

Event: GStreamer Conference 2014

Event: IBC 2014

August 13, 2014 by Guy Lunardi  |   News and Events

Amsterdam, The Netherlands September 12-16, 2014: the essential global meeting place for everyone engaged in creating, managing and delivering the future of electronic media and entertainment technology and content. Collabora booth #8.B38c

Event: IBC 2014

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Upcoming Events

Here are the events we'll be attending in the coming weeks – come say hello!

AGL All Member Meeting

July 17-18, Berlin, Germany

 

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