August 25, 2015 by Gustavo Padovan | Blog
Kernel.org Collabora contributions
August 24, 2015 by Javier Martinez Canillas | Blog
Kernel.org Collabora contributions
August 14, 2015 by Guy Lunardi | News and Events
Seattle, USA - from 19/08/2015 to 21/08/2015: The Linux Plumbers Conference (LPC) is a developer conference for those working on the “plumbing” of Linux.
August 14, 2015 by Guy Lunardi | News and Events
Heidelberg, Germany - from 15/08/2015 to 22/08/2015: The 16th annual Debian developers meeting.
August 14, 2015 by Guy Lunardi | News and Events
Montpellier, France - from 14/08/2015 to 16/08/2015: GStreamer developers are meeting up to work on the project.
August 06, 2015 by Alex Shtyrov | Blog
A student intership experience at Collabora
June 08, 2015 by Simon McVittie | Blog
Why udisks2 and polkit are the way they are
May 11, 2015 by Javier Martinez Canillas | Blog
Collabora upstream work on Linux kernel
May 01, 2015 by Tomeu Vizoso | Blog
Describes ability of performing work while the machine is in a low power state such as suspend.
April 13, 2015 by Guillaume Desmottes | Blog
Debugging GStreamer
March 26, 2015 by ChangSeok Oh | Blog
Blink font-size-adjust via CSS properties
March 04, 2019 by Tomeu Vizoso | Blog
Following two months of work to develop a new kernel driver for Midgard and Bifrost GPUs, the kernel side of Panfrost is now in a form close to be acceptable in the mainline Linux kernel.
February 18, 2019 by Andrzej Pietrasiewicz | Blog
A look at how to implement USB gadget devices on Linux machines which have the necessary UDC hardware, automate the manual configfs process via declarative gadget "schemes", and use systemd for gadget composition at boot time.
February 15, 2019 by Mark Filion | Blog
From the latest on Open Source projects Zink (OpenGL on Vulkan) and VirGL (virtual 3D GPU for QEMU), to a state of the union on GStreamer embedded, and a look at how the KernelCI project is getting a second breath, Collaborans presented in five devrooms.
January 07, 2019 by Tomeu Vizoso | Blog
Panfrost, a project that delivers an open source implementation of a driver for the newest versions of the Mali family of GPUs, now includes support for running Wayland compositors and zero-copy GPU-accelerated clients.
December 17, 2018 by Gustavo Padovan | Blog
Released a few months ago, the Google Pixel 3 is the first Android phone running with the mainline graphics stack. A feat that was deemed impossible 10 years ago is now a reality thanks to a lot of hard work from the entire community.
November 28, 2018 by Martyn Welch | Blog
In an ideal world, everyone would implicitly understand that it just makes good business sense to upstream some of the modifications made when creating your Linux powered devices. Unfortunately, this is a long way from being common knowledge.
November 23, 2018 by Alexandros Frantzis | Blog
How can we measure the comprehensiveness of a test suite? Code coverage is the standard metric used in the industry and makes intuitive sense. However, it can often present some difficulties for large scale surveys.
November 21, 2018 by Gabriel Krisman Bertazi | Blog
A real-world use case of eBPF tracing to understand file access patterns in the Linux kernel and optimize large applications.
November 06, 2018 by Xavier Claessens | Blog
Did you know you could register your own PC, or a spare laptop collecting dust in a drawer, to get instant CI going on GitLab? Not only will you get faster CI, but you'll also reduce the queue on the shared runner for others!
October 31, 2018 by Erik Faye-Lund | Blog
For the last month or so, I've been playing with a new project during my work at Collabora, and as I've already briefly talked about at XDC 2018, it's about time to talk about it to a wider audience.
October 18, 2018 by Alexandros Frantzis | Blog
For projects of any value and significance, having a comprehensive automated test suite is nowadays considered a standard software engineering practice. Why, then, don't we see more prominent FOSS projects employing this practice?
October 12, 2018 by Zeeshan Ali | Blog
After I started working for Collabora in April, I've finally been able to put some time on maintenance and development of Geoclue again. While I've fixed quite a few issues on the backlog, there has been some significant changes as of late.
June 07, 2021 by Alexandros Frantzis | News & Events
We first announced our work on the driver last December, and posted an update earlier this year. We are now happy to announce a second update for this driver, adding several major features which increase its scope and utility.
June 02, 2021 by Marius Vlad | News & Events
Simplifying AGL's existing Wayland-based graphical stack and avoiding the use of modules that aren't maintained upstream has lead to the creation of a new compositor based on libweston, bringing more reliable and fine-grained system control.
May 27, 2021 by Rohan Garg | News & Events
Thanks to a new, low overhead extension in Mesa, OpenGL and Vulkan applications can now talk to each other, bringing more flexibility to application developers while easing the transition path between the industry-standard Khronos® APIs.
May 04, 2021 by Ariel D'Alessandro | News & Events
With their latest contributions all around the kernel, notably to the Video4Linux APIs and hardware enablement, Collaborans continue to expand on their efforts to close the gap between hardware support on vendor trees and mainline.
March 25, 2021 by Boris Brezillon | News & Events
The Panfrost project started as a reverse engineering effort to understand Arm Mali Midgard and Bifrost GPU internals. With the driver getting more and more mature, the natural next step was to work on an Open Source Vulkan driver for those GPUs.
March 22, 2021 by Mark Filion | News & Events
Join us this week at the Spring edition of Linaro Virtual Connect, as we discuss bringing stateless video decoding support to Linux, and take a look at where we are, and what's to come, for open drivers for Arm GPUs.
March 10, 2021 by Erik Faye-Lund | News & Events
One year ago, we announced a new partnership with Microsoft to build OpenGL mapping layers to DirectX 12. Today, we're excited to share that the we have passed the OpenGL 3.3 conformance tests, and have now upstreamed the D3D12 driver in Mesa 3D!
February 19, 2021 by Alexandros Frantzis | News & Events
Two months ago we announced a first proposal for a Wayland driver for Wine, the compatibility layer for Windows applications. Here's an update on this effort, which contains more details and instructions for building and running the Wayland driver.
February 17, 2021 by Ezequiel Garcia | News & Events
The first kernel release of 2021 brings a number of highlights contributed by Collaborans, including the new Syscall User Dispatch mechanism, and the destaging of both the H.264 stateless decoding interface and the Rockchip ISP driver.
February 15, 2021 by Jakob Bornecrantz | News & Events
Monado, the OpenXR runtime for Linux, is now officially conformant! In recognition of this milestone, a first major release version of the OpenXR runtime for Linux is now available, bringing with it a SteamVR driver!
January 19, 2021 by Mark Filion | News & Events
Join us as our 2021 conference schedule gets underway this weekend with the virtual editions of linux.conf.au and MiniDebConf India! Collaborans will be giving talks on recent projects including futex2, and Open Source AI video analytics with Panfrost.
December 15, 2020 by Alexandros Frantzis | News & Events
After several months of work, we are excited to announce a first proposal for a Wayland driver for Wine. The proposal is in the form of an RFC, in order to explore how to best move forward with the upstreaming and further development of the driver.
Here are the events we'll be attending in the coming weeks – come say hello!
November 12-15, Munich, Germany
November 19-21, Napa, USA
December 10-15, Vancouver, Canada
February 1-2, Brussels, Belgium