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PanVk: An Open Source Vulkan driver for Arm Mali Midgard and Bifrost GPUs

March 25, 2021 by Boris Brezillon  |   News & Events

The Panfrost project started as a reverse engineering effort to understand Arm Mali Midgard and Bifrost GPU internals. With the driver getting more and more mature, the natural next step was to work on an Open Source Vulkan driver for those GPUs.

PanVk: An Open Source Vulkan driver for Arm Mali Midgard and Bifrost GPUs

Rust: integrating LLVM source-base code coverage with GitLab

March 24, 2021 by Guillaume Desmottes  |   Blog

Earlier this year, the Rust compiler gained support for LLVM source-base code coverage. In this post we'll explain how to setup a CI job in a Rust project to feed source-base coverage information to GitLab.

Rust: integrating LLVM source-base code coverage with GitLab

Linaro Virtual Connect - Spring 2021

March 22, 2021 by Mark Filion  |   News & Events

Join us this week at the Spring edition of Linaro Virtual Connect, as we discuss bringing stateless video decoding support to Linux, and take a look at where we are, and what's to come, for open drivers for Arm GPUs.

Linaro Virtual Connect - Spring 2021

Build and run GTK 4 applications with Visual Studio

March 18, 2021 by Xavier Claessens  |   Blog

Over the past few months, I've been working on a side project to improve Meson sub-project support. The best stress test is to build projects on Windows, without msys2, because it has no dependencies or tools installed (e.g. pkg-config).

Build and run GTK 4 applications with Visual Studio

OpenGL on DirectX: Conformance & upstreaming of the D3D12 driver

March 10, 2021 by Erik Faye-Lund  |   News & Events

One year ago, we announced a new partnership with Microsoft to build OpenGL mapping layers to DirectX 12. Today, we're excited to share that the we have passed the OpenGL 3.3 conformance tests, and have now upstreamed the D3D12 driver in Mesa 3D!

OpenGL on DirectX: Conformance & upstreaming of the D3D12 driver

New features, changes & improvements to KernelCI's UI

March 04, 2021 by Alexandra Pereira  |   Blog

The most complete automated testing and continuous integration tool for the Linux kernel continues to evolve at a rapid pace. Here's a look at the latest improvements to the KernelCI dashboard, the main web interface used by the project.

New features, changes & improvements to KernelCI's UI

Asymmetric Multi Processing with Linux & Zephyr on the STM32MP1

March 03, 2021 by Arnaud Ferraris  |   Blog

In the embedded world, many modern SoCs such as the ST Microelectronics STM32MP1 now include coprocessor cores which can be used for a wide range of tasks and can offload some of the work from the main processor.

Asymmetric Multi Processing with Linux & Zephyr on the STM32MP1

Wine on Wayland: An exciting first update

February 19, 2021 by Alexandros Frantzis  |   News & Events

Two months ago we announced a first proposal for a Wayland driver for Wine, the compatibility layer for Windows applications. Here's an update on this effort, which contains more details and instructions for building and running the Wayland driver.

Wine on Wayland: An exciting first update

New year, new kernel: Collabora's contributions to Linux 5.11

February 17, 2021 by Ezequiel Garcia  |   News & Events

The first kernel release of 2021 brings a number of highlights contributed by Collaborans, including the new Syscall User Dispatch mechanism, and the destaging of both the H.264 stateless decoding interface and the Rockchip ISP driver.

New year, new kernel: Collabora's contributions to Linux 5.11

Adding HEVC/H.265 support for NXP's i.MX 8M

February 17, 2021 by Benjamin Gaignard  |   Blog

Our recent efforts on the Hantro kernel driver have resulted in the addition of H.264 decoding support and multiple performance improvements. We are now introducing High Efficiency Video Coding, also known as H.265, decoding support on NXP's i.MX8 M.

Adding HEVC/H.265 support for NXP's i.MX 8M

Monado 21.0.0, an officially conformant OpenXR implementation!

February 15, 2021 by Jakob Bornecrantz  |   News & Events

Monado, the OpenXR runtime for Linux, is now officially conformant! In recognition of this milestone, a first major release version of the OpenXR runtime for Linux is now available, bringing with it a SteamVR driver!

Monado 21.0.0, an officially conformant OpenXR implementation!

Network adaptive streaming with Hwangsaeul

February 08, 2021 by Jakub Adam  |   Blog

Hwangsaeul, or H8L, a remote surveillance streaming solution, utilizes the capability of libsrt to collect statistics from open SRT sockets and by continuously analyzing the available data tries to detect potential connectivity issues.

Network adaptive streaming with Hwangsaeul

What's the latest with WirePlumber?

February 19, 2024 by George Kiagiadakis  |   Blog

Back in 2022, after a series of issues were found in its design, I made the call to rework some of WirePlumber's fundamentals in order to allow it to grow. So where are we now? And what's next? Let's dive in!

What's the latest with WirePlumber?

DRM-CI: A GitLab-CI pipeline for Linux kernel testing

February 08, 2024 by Helen Koike  |   Blog

Continuing our Kernel Integration series, we're excited to introduce DRM-CI, a groundbreaking solution that enables developers to test their graphics subsystem patches across numerous devices within the community's shared infrastructure.

DRM-CI: A GitLab-CI pipeline for Linux kernel testing

Persian Rug, Part 4 - The limitations of proxies

January 23, 2024 by Edmund Smith  |   Blog

This is the fourth and final part in a series on persian-rug, a Rust crate for interconnected objects. We've touched on the two big limitations: lack of deletion and lack of enforced matching between proxies and containers. Let's look at other solutions.

Persian Rug, Part 4 - The limitations of proxies

How to share code between Vulkan and Gallium

January 16, 2024 by Faith Ekstrand  |   Blog

One of the key high-level challenges of building Mesa drivers these days is figuring out how to best share code between a Vulkan driver and a Gallium driver when Gallium isn't really capable of implementing Vulkan. Here's how.

How to share code between Vulkan and Gallium

Google Open Source Peer Bonus 2023

December 19, 2023 by Mark Filion  |   Blog

Google Open Source have chosen their second group of winners for the 2023 Google Open Source Peer Bonus Program, and Arnaud Ferraris, Senior Software Engineer at Collabora and Mobian project lead, is among the recipients!

Google Open Source Peer Bonus 2023

A new kselftest for verifying driver probe of Devicetree-based platforms

December 11, 2023 by Nícolas F. R. A. Prado  |   Blog

As we continue working to improve the kernel integration landscape on multiple fronts, this also means making better tests available for all. Working closely with the community, we have now landed a new, ready-to-use, kselftest in mainline Linux.

A new kselftest for verifying driver probe of Devicetree-based platforms

Thoughts on PipeWire 1.0 and beyond

December 06, 2023 by George Kiagiadakis  |   Blog

We can now confidently say that PipeWire is here to stay. But of course it is not the end of the journey. There are many new areas to explore going forward, especially in WirePlumber and the ecosystem that builds around PipeWire.

Thoughts on PipeWire 1.0 and beyond

Persian Rug, Part 3 - The warp and the weft

December 05, 2023 by Edmund Smith  |   Blog

Our look at the Rust crate for interconnected objects continues, as we examine how persian-rug really does tie the room together by providing a convenient container solution with a safety net to go along with it.

Persian Rug, Part 3 - The warp and the weft

Advocating a better Kernel Integration for all

December 01, 2023 by Gustavo Padovan  |   Blog

The testing ecosystem in the Linux kernel has been steadily growing, but are efforts sufficiently coordinated? How can we help developers and maintainers integrate code more efficiently? How can we mitigate maintainer burnout?

Advocating a better Kernel Integration for all

WirePlumber: Exploring Lua scripts with Event Dispatcher

October 30, 2023 by Ashok Sidipotu  |   Blog

With the upcoming 0.5 release, WirePlumber's Lua scripts will be transformed with the new Event Dispatcher. More modular and extensible with very little redundant processing, they will look and feel completely different.

WirePlumber: Exploring Lua scripts with Event Dispatcher

A roadmap for VirtIO Video on ChromeOS: part 2

October 02, 2023 by Daniel Almeida  |   Blog

This second installment explores the Rust libraries Collabora developed to decode video and how these libraries are used within ARCVM to eventually remove CrosVM's dependency on the Chrome codec stack.

A roadmap for VirtIO Video on ChromeOS: part 2

Persian Rug, Part 2 - Other ways to make object soups in Rust

September 27, 2023 by Edmund Smith  |   Blog

Why is creating object graphs hard in Rust? In part 1, we looked at a basic pattern, where two types of objects refer to one another. In this part we'll follow up in more detail and examine the different approaches that can be applied.

Persian Rug, Part 2 - Other ways to make object soups in Rust

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