May 18, 2020 by Mark Filion | News & Events
A few weeks ago, Ryan Pavlik presented "Unifying Reality: Building Experiences with OpenXR", a master class on OpenXR, the open standard API for building VR and AR experiences that work across devices, now and into the future.
May 15, 2020 by Stéphane Cerveau | Blog
gst-build is one of the main build systems used by the community to develop the GStreamer platform. In my last blog post, I presented gst-build and explained how to get started with it. Now, let's get straight to the point regarding cross-compilation.
May 12, 2020 by Andre Almeida | Blog
In part 2 of this series on syzkaller, we looked at how to install the tool and use it to improve our code base. Now, how does syzkaller report a bug it finds in the execution path of a system call? Let's add a new syscall description and see how it goes.
May 08, 2020 by Lubosz Sarnecki | News & Events
Sponsored by Valve, this latest release of the Open Source project which enables interaction with traditional desktop environments, such as GNOME and KDE, in VR, brings the largest amount of changes yet, with many new features and architectural improvements.
May 07, 2020 by George Kiagiadakis | Blog
An in-depth look at WirePlumber, the modular and extensible session manager for PipeWire that brings advanced device management, policy control and security enforcement capabilities.
April 30, 2020 by Lubosz Sarnecki | News & Events
A new monado-service binary and out of process compositor has landed in Monado, the fully Open Source OpenXR runtime for Linux! Here's a demo of the compositor's new abilities running with the new Blender OpenXR VR Session.
April 28, 2020 by Guillaume Desmottes | Blog
With Rust gaining traction among the GStreamer community as an alternative to C to write applications and plugins, we began wondering, could the size of such Rust plugins be a problem for embedded systems?
April 23, 2020 by Alyssa Rosenzweig | Blog
The Panfrost project building a free, Open Source graphics driver for modern Mali GPUs has reached a new milestone: the first 3D render, including basic texture support, on a Bifrost chip (Mali G31)!
April 21, 2020 by Erica Ryoo | News & Events
In these times of disruption and uncertainty, how about some positive news for a change? Let's take a moment to celebrate the newest members of our engineering and administration teams: Mylène, Christopher, Melissa, Ricardo and Leandro!
April 20, 2020 by Mark Filion | Blog
Google Open Source has announced their 2020 first quarter Google Open Source Peer Bonus winners, and Alyssa Rosenzweig, Software Engineer at Collabora, is among the recipients!
April 17, 2020 by Andre Almeida | Blog
In my previous blog post, we discussed the importance of testing, what is fuzzing, and how the syzkaller fuzzes the kernel in order to find bugs. Now, let’s install the tool and starting using it to improve our code base.
April 14, 2020 by Mark Filion | Blog
Open Source software development thrives on remote collaboration, and continues to do so in 2020, with multiple projects announcing releases in the first quarter.
February 19, 2024 by George Kiagiadakis | Blog
Back in 2022, after a series of issues were found in its design, I made the call to rework some of WirePlumber's fundamentals in order to allow it to grow. So where are we now? And what's next? Let's dive in!
February 08, 2024 by Helen Koike | Blog
Continuing our Kernel Integration series, we're excited to introduce DRM-CI, a groundbreaking solution that enables developers to test their graphics subsystem patches across numerous devices within the community's shared infrastructure.
January 23, 2024 by Edmund Smith | Blog
This is the fourth and final part in a series on persian-rug, a Rust crate for interconnected objects. We've touched on the two big limitations: lack of deletion and lack of enforced matching between proxies and containers. Let's look at other solutions.
January 16, 2024 by Faith Ekstrand | Blog
One of the key high-level challenges of building Mesa drivers these days is figuring out how to best share code between a Vulkan driver and a Gallium driver when Gallium isn't really capable of implementing Vulkan. Here's how.
December 19, 2023 by Mark Filion | Blog
Google Open Source have chosen their second group of winners for the 2023 Google Open Source Peer Bonus Program, and Arnaud Ferraris, Senior Software Engineer at Collabora and Mobian project lead, is among the recipients!
December 11, 2023 by Nícolas F. R. A. Prado | Blog
As we continue working to improve the kernel integration landscape on multiple fronts, this also means making better tests available for all. Working closely with the community, we have now landed a new, ready-to-use, kselftest in mainline Linux.
December 06, 2023 by George Kiagiadakis | Blog
We can now confidently say that PipeWire is here to stay. But of course it is not the end of the journey. There are many new areas to explore going forward, especially in WirePlumber and the ecosystem that builds around PipeWire.
December 05, 2023 by Edmund Smith | Blog
Our look at the Rust crate for interconnected objects continues, as we examine how persian-rug really does tie the room together by providing a convenient container solution with a safety net to go along with it.
December 01, 2023 by Gustavo Padovan | Blog
The testing ecosystem in the Linux kernel has been steadily growing, but are efforts sufficiently coordinated? How can we help developers and maintainers integrate code more efficiently? How can we mitigate maintainer burnout?
October 30, 2023 by Ashok Sidipotu | Blog
With the upcoming 0.5 release, WirePlumber's Lua scripts will be transformed with the new Event Dispatcher. More modular and extensible with very little redundant processing, they will look and feel completely different.
October 02, 2023 by Daniel Almeida | Blog
This second installment explores the Rust libraries Collabora developed to decode video and how these libraries are used within ARCVM to eventually remove CrosVM's dependency on the Chrome codec stack.
September 27, 2023 by Edmund Smith | Blog
Why is creating object graphs hard in Rust? In part 1, we looked at a basic pattern, where two types of objects refer to one another. In this part we'll follow up in more detail and examine the different approaches that can be applied.
March 09, 2023 by Kara Bembridge | News & Events
Nestled in the historic city of Nuremberg, the annual Embedded World conference will be taking place from March 14 to 16. Collabora will be set up in Hall 4, Booth 4-404, with plenty of space to connect and multiple demos to showcase
February 24, 2023 by Moses Turner | News & Events
Work on this new tracking method started around January 2022. Now, after a little over a year of development, Monado's "Mercury" hand tracking is finally ready for the public to use!
February 23, 2023 by Boris Brezillon | News & Events
A look into the new job-scheduling model with Mali GPUs, their support in the new PanCSF DRM driver, and what it means as the rest of the ecosystem also moves to firmware-assisted scheduling.
February 21, 2023 by Daniel Almeida | News & Events
With more SoC support, a new V4L2 driver and a new dma-buf locking convention among its contributions, Collabora was one of the most active employers for this latest kernel development cycle.
February 08, 2023 by Olivier Crête | News & Events
Improved support for hardware accelerated video decoders, new GTK+ integration for Wayland rendering, and further Meson enhancements to make GStreamer shine on embedded, Collabora's multimedia team made a number of key contributions for this latest release.
January 20, 2023 by Kara Bembridge | News & Events
After two years of hosting the event virtually, Brussels will once again welcome attendees on February 4 & 5 on the old stomping grounds of the ULB Solbosch Campus. Collabora will be presenting 8 different talks, in 7 devrooms as well as on the main track!
December 29, 2022 by Kara Bembridge | News & Events
With only a few months passing since our last new joiner update, it should come as no surprise that the Collabora crowd has expanded yet again. Our flexible disposition affords us an exceptional bunch to onboard when opportunity knocks.
December 19, 2022 by Kara Bembridge | News & Events
Contributing to the Vulkan Working Group since 2015, Faith has continues to make a significant impact. Her expertise and diligence has helped to shape the group and we're proud to see his hard work see some well earned spotlight.
December 13, 2022 by AngeloGioacchino Del Regno | News & Events
Collabora's contributions include ongoing upstreaming of the RockChip RK3588 and MediaTek Helio X10 (MT6795) SoCs, numerous bug fixes and improvements for Cedrus and Hantro IPs, and memory shrinker support for the VirtIO-GPU driver.
December 12, 2022 by Alexandros Frantzis | News & Events
The focus in 2022 was on maturing the Wayland driver and keeping up to date with the Wine upstream internal changes, which involved updating it for the latest internal driver APIs, and making preparations to support WoW64.
December 06, 2022 by Adrian Ratiu | News & Events
After waiting in the Linux-next integration tree for about 18 months, the basic Rust infrastructure finally landed in the mainline Linux kernel with the imminent release of v6.1.
December 01, 2022 by Kara Bembridge | News & Events
Coming up next week at the Automotive Linux Summit in Yokohama and virtually, Marius Vlad and Daniel Stone will present the latest on the AGL Wayland compositor, and the current state of graphics virtualization upstream.
Here are the events we'll be attending in the coming weeks – come say hello!
October 7-10, Montreal, Quebec
October 9-11, Montreal, Quebec