May 29, 2020 by Jakob Bornecrantz | News & Events
With the excellent (online) edition of Augmented World Expo 2020 in full swing this week, what better time to announce version 0.2 of the Monado OpenXR runtime for Linux. It's been a very busy three months since the last Monado developer update!
May 27, 2020 by Adrian Ratiu | Blog
Device drivers can support more revisions and SoC platforms by abstracting away specific hardware interface layouts. Let's examine a specific instance of this process, namely the effort to make the MIPI DSI host controller driver more generic.
May 18, 2020 by Mark Filion | News & Events
A few weeks ago, Ryan Pavlik presented "Unifying Reality: Building Experiences with OpenXR", a master class on OpenXR, the open standard API for building VR and AR experiences that work across devices, now and into the future.
May 15, 2020 by Stéphane Cerveau | Blog
gst-build is one of the main build systems used by the community to develop the GStreamer platform. In my last blog post, I presented gst-build and explained how to get started with it. Now, let's get straight to the point regarding cross-compilation.
May 12, 2020 by Andre Almeida | Blog
In part 2 of this series on syzkaller, we looked at how to install the tool and use it to improve our code base. Now, how does syzkaller report a bug it finds in the execution path of a system call? Let's add a new syscall description and see how it goes.
May 08, 2020 by Lubosz Sarnecki | News & Events
Sponsored by Valve, this latest release of the Open Source project which enables interaction with traditional desktop environments, such as GNOME and KDE, in VR, brings the largest amount of changes yet, with many new features and architectural improvements.
May 07, 2020 by George Kiagiadakis | Blog
An in-depth look at WirePlumber, the modular and extensible session manager for PipeWire that brings advanced device management, policy control and security enforcement capabilities.
April 30, 2020 by Lubosz Sarnecki | News & Events
A new monado-service binary and out of process compositor has landed in Monado, the fully Open Source OpenXR runtime for Linux! Here's a demo of the compositor's new abilities running with the new Blender OpenXR VR Session.
April 28, 2020 by Guillaume Desmottes | Blog
With Rust gaining traction among the GStreamer community as an alternative to C to write applications and plugins, we began wondering, could the size of such Rust plugins be a problem for embedded systems?
April 23, 2020 by Alyssa Rosenzweig | Blog
The Panfrost project building a free, Open Source graphics driver for modern Mali GPUs has reached a new milestone: the first 3D render, including basic texture support, on a Bifrost chip (Mali G31)!
April 21, 2020 by Erica Ryoo | News & Events
In these times of disruption and uncertainty, how about some positive news for a change? Let's take a moment to celebrate the newest members of our engineering and administration teams: Mylène, Christopher, Melissa, Ricardo and Leandro!
April 20, 2020 by Mark Filion | Blog
Google Open Source has announced their 2020 first quarter Google Open Source Peer Bonus winners, and Alyssa Rosenzweig, Software Engineer at Collabora, is among the recipients!
June 13, 2017 by Helen Koike | Blog
The feature to improve NVMe performance over emulated environments has now been officially released in the NVMe Specification Revision 1.3 under the name "Doorbell Buffer Config command", along with an implementation in the mainline Linux kernel!
June 05, 2017 by Robert Foss | Blog
GPUs like Intel and Vivante support storing contents of graphical buffers in different formats. Support for describing these formats using modifiers has now been added to Android and Mesa, enabling tiling artifact free running of Android on the iMX6 platform.
May 04, 2017 by Olivier Crête | Blog
Along with the usual load of memory leaks, crashes and other bugs, Collabora's multimedia team once again contributed a number of improvements across a wide number of areas.
April 27, 2017 by Robert Foss | Blog
Getting Android up and running on the iMX6 platform using an open source graphics stack has been impossible up until recently, but now you can. Here's a guide through the steps.
April 25, 2017 by Olivier Crête | Blog
With GStreamer you can easily receive a AES67 stream, the standard which allows inter-operability between different IP based audio networking systems and transfers of live audio between profesionnal grade systems.
April 21, 2017 by Robert Foss | Blog
If you're looking to change the Android boot animation to something other than the stock one, here's a hands-on guide to help you to do it.
April 19, 2017 by Olivier Crête | Blog
With GStreamer 1.12's first release candidate out for testing and the final release expected soon, here's a brief preview of some of the (many) new features, bugfixes and improvements that will be arriving with this release.
April 10, 2017 by Gabriel Krisman Bertazi | Blog
Like the bug that no one can solve, many issues occur on the interface between the user application and the operating system. But even in the good Open Source world, understanding what is happening at these interfaces is not always easy.
April 05, 2017 by Daniel Stone | Blog
Today we all read the announcement of Ubuntu's decision to refocus on cloud and IoT activities, dropping Unity 8 to move back to a GNOME-based desktop for the 17.04 LTS.
March 29, 2017 by Robert Foss | Blog
Android uses the HWC API to communicate with graphics hardware. This API is not supported on the mainline Linux graphics stack, but by using drm_hwcomposer as a shim it now is.
March 28, 2017 by Gabriel Krisman Bertazi | Blog
Like starting a car with the hood open, sometimes you need to run your program with certain analysis tools attached to get a full sense of what is going wrong – or right.
March 24, 2017 by Simon McVittie | Blog
At the GTK hackfest in London (which accidentally became mostly a Flatpak hackfest) I've mainly been looking into how to make D-Bus work better for app container technologies like Flatpak and Snap.
November 10, 2022 by Kara Bembridge | News & Events
Making our grand debut, Collabora will be attending electronica in Munich for the first time! Diving into the world of electronics alongside the leading examples of the industry, we're excited to partake on all fronts.
October 14, 2022 by Shreeya Patel | News & Events
Collabora's contributions include mainlining the HEVC uAPI, adding VirtIO documentation, upstreaming MediaTek smartphones, and adding support for two new Chromebooks and for the Mali-G57 GPU in the Panfrost kernel driver.
October 06, 2022 by Benjamin Gaignard | News & Events
The release of Linux 6.0 earlier this week brought a significant milestone: the H.265/HEVC user-space API was mainlined, the result of more than two years of efforts by our engineering team.
October 04, 2022 by Faith Ekstrand | News & Events
Say hello to a brand new, open-source Vulkan driver for NVIDIA hardware in Mesa, written almost entirely from scratch using the new official headers from NVIDIA.
September 29, 2022 by Marius Vlad | News & Events
Announced earlier this week, Weston 11.0 brings a number of highlights including optimizations in the DRM-backend, color management infrastructure code and multiple RDP improvements.
September 29, 2022 by Kara Bembridge | News & Events
This year's X. Org Developer's Conference (XDC) is teaming up with WineConf and FOSS XR in Minneapolis at the University of St. Thomas' Opus Hall for a jam-packed three day event.
September 27, 2022 by Kara Bembridge | News & Events
Adding a variety of expertise from across the globe, the departments of Core, Multimedia, Kernel, XR, People Operations, and DevOps now have more hands on deck. Discover a snapshot of our newest teammates!
September 12, 2022 by Mark Filion | News & Events
Mere weeks after the debut of Open Source Summit Latin America, Dublin continues the collaborative momentum with the 2022 hybrid editions of Linux Plumbers Conference and Open Source Summit Europe!
September 06, 2022 by Kara Bembridge | News & Events
Showcasing two new software demonstrations featuring machine learning, including backend video compression that runs on Panfrost, and a data quality assurance tool designed to integrate into the annotation pipeline.
August 30, 2022 by Frédéric Plourde | News & Events
Be part of the FOSSXR lineup by submitting your talk by September 5th, 2022. That means there's one week left for all you AR and VR enthusiasts and industry movers to share your exciting XR projects/news/demos with the world.
August 16, 2022 by Kara Bembridge | News & Events
A magnet for open source supporters, the very first edition of Open Source Summit Latin America is opening its virtual doors. This new annual conference takes place online from August 23 to 24 with 5 talks from Collabora's very own!
August 02, 2022 by Cristian Ciocaltea | News & Events
As usual, there are quite a few changes merged into the mainline kernel. Let's take a look at some of the contributions by Collabora's kernel team!
Here are the events we'll be attending in the coming weeks – come say hello!
April 5-9, Las Vegas, USA