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Quick hack: Patching kernel modules using DKMS

May 05, 2021 by Frederic Danis  |   Blog

DKMS is a framework that is mostly used to build and install external kernel modules. It can also be used to install a specific patch to the modules of the current kernel, such as applying a specific fix to the Bluetooth USB subsystem.

Quick hack: Patching kernel modules using DKMS

Kernel 5.12: Working to close the gap

May 04, 2021 by Ariel D'Alessandro  |   News & Events

With their latest contributions all around the kernel, notably to the Video4Linux APIs and hardware enablement, Collaborans continue to expand on their efforts to close the gap between hardware support on vendor trees and mainline.

Kernel 5.12: Working to close the gap

Build your own application with GTK 4 as a Meson subproject!

April 29, 2021 by Xavier Claessens  |   Blog

Building GTK 4 as a Meson subproject for your own application is not only useful for Windows builds, but also for many Linux distributions that do not yet package a recent enough version of GTK 4 and/or its dependencies.

Build your own application with GTK 4 as a Meson subproject!

Profiling virtualized GPU acceleration with Perfetto

April 22, 2021 by Antonio Caggiano  |   Blog

Recently, we have been using Perfetto to successfully profile Apitrace traces in crosvm through VirGL renderer. We have now added perfetto instrumentation to VirGL renderer, Mesa, and Apitrace to see what happens precisely in a frame.

Profiling virtualized GPU acceleration with Perfetto

Continuous 3D Hand Pose Tracking using Machine Learning & Monado

April 20, 2021 by Marcus Edel  |   Blog

As part of a project backed by INVEST-AI, a program managed by IVADO Labs, we have developed a multi-stage neural network-based solution that accurately locates and tracks the hands despite complex background noise and occlusion between hands.

Continuous 3D Hand Pose Tracking using Machine Learning & Monado

An easy to use MTP implementation for your next embedded Linux project

April 13, 2021 by Andrzej Pietrasiewicz  |   Blog

Did you know you could run a permissively-licensed MTP implementation with minimal dependencies on an embedded device? Here's a step-by-step guide on how to easily run cmtp-responder on a Rock Pi 4 or any other board equipped with a UDC.

An easy to use MTP implementation for your next embedded Linux project

PanVk: An Open Source Vulkan driver for Arm Mali Midgard and Bifrost GPUs

March 25, 2021 by Boris Brezillon  |   News & Events

The Panfrost project started as a reverse engineering effort to understand Arm Mali Midgard and Bifrost GPU internals. With the driver getting more and more mature, the natural next step was to work on an Open Source Vulkan driver for those GPUs.

PanVk: An Open Source Vulkan driver for Arm Mali Midgard and Bifrost GPUs

Rust: integrating LLVM source-base code coverage with GitLab

March 24, 2021 by Guillaume Desmottes  |   Blog

Earlier this year, the Rust compiler gained support for LLVM source-base code coverage. In this post we'll explain how to setup a CI job in a Rust project to feed source-base coverage information to GitLab.

Rust: integrating LLVM source-base code coverage with GitLab

Linaro Virtual Connect - Spring 2021

March 22, 2021 by Mark Filion  |   News & Events

Join us this week at the Spring edition of Linaro Virtual Connect, as we discuss bringing stateless video decoding support to Linux, and take a look at where we are, and what's to come, for open drivers for Arm GPUs.

Linaro Virtual Connect - Spring 2021

Build and run GTK 4 applications with Visual Studio

March 18, 2021 by Xavier Claessens  |   Blog

Over the past few months, I've been working on a side project to improve Meson sub-project support. The best stress test is to build projects on Windows, without msys2, because it has no dependencies or tools installed (e.g. pkg-config).

Build and run GTK 4 applications with Visual Studio

OpenGL on DirectX: Conformance & upstreaming of the D3D12 driver

March 10, 2021 by Erik Faye-Lund  |   News & Events

One year ago, we announced a new partnership with Microsoft to build OpenGL mapping layers to DirectX 12. Today, we're excited to share that the we have passed the OpenGL 3.3 conformance tests, and have now upstreamed the D3D12 driver in Mesa 3D!

OpenGL on DirectX: Conformance & upstreaming of the D3D12 driver

New features, changes & improvements to KernelCI's UI

March 04, 2021 by Alexandra Pereira  |   Blog

The most complete automated testing and continuous integration tool for the Linux kernel continues to evolve at a rapid pace. Here's a look at the latest improvements to the KernelCI dashboard, the main web interface used by the project.

New features, changes & improvements to KernelCI's UI

A flurry of open source graphics milestones

March 01, 2017 by Daniel Stone  |   Blog

The past few months have been busy ones on the open-source graphics front, bringing with them Wayland 1.13, Weston 2.0 and Mesa 17.0. Here's a look at some of these developments, including Collabora's behind-the-scenes work on performance improvement.

A flurry of open source graphics milestones

Quick hack: Precompiling APK files during Android AOSP build

February 23, 2017 by Robert Foss  |   Blog

How to create your custom Android image, and APK app(s), all at once.

Quick hack: Precompiling APK files during Android AOSP build

Quick hack: Setting up a ChromiumOS dev environment

February 16, 2017 by Robert Foss  |   Blog

How to set up a fully functional ChromiumOS development environment on actual Chromebook hardware.

Quick hack: Setting up a ChromiumOS dev environment

Optimizing graphics memory bandwidth with compression and tiling: Notes on DRM format modifiers

February 09, 2017 by Varad Gautam  |   Blog

Over the past few weeks, I have been working for Collabora on plumbing DRM format modifier support across a number of components in the graphics stack. This post documents the work and the related consequences/implications.

Optimizing graphics memory bandwidth with compression and tiling: Notes on DRM format modifiers

Mainline Explicit Fencing - Part 3

January 26, 2017 by Gustavo Padovan  |   Blog

In the last two articles we talked about how Explicit Fencing can help the graphics pipeline in general and what happened on the effort to upstream the Android Sync Framework. Now on the third and final post of this series we will go through the Explicit…

Mainline Explicit Fencing - Part 3

A look at the Chamelium board

January 24, 2017 by Tomeu Vizoso  |   Blog

Last month I gave a short talk about the Chamelium board from the ChromeOS team, a board that is getting more and more usage outside of Google as it can help you automate the testing of your display (and not only!) code and hardware.

A look at the Chamelium board

Setting up QEMU-KVM for kernel development

January 16, 2017 by Frédéric Dalleau  |   Blog

A look at the fundamentals of building and booting a kernel in QEMU using debootstrap, so you have the needed infrastructure to test your kernel changes in QEMU.

Setting up QEMU-KVM for kernel development

Collabora Contributions to Linux Kernel 4.9

December 14, 2016 by Gustavo Padovan  |   Blog

Linux Kernel 4.9 was released this week and once more Collabora developers took part on the kernel development cycle. This time we contributed 36 patches by 11 different developers, our highest number of single contributors in a kernel release ever. Remember…

Collabora Contributions to Linux Kernel 4.9

A tale of cylinders and shadows

November 22, 2016 by Gustavo Noronha  |   Blog

Our ongoing work on improving WebKitGTK+ performance brought us to take a closer look as to why GTK+ was experiencing significant speed issues when used with Wayland and HiDPI screens, revealing the root cause to be within the lower level toolkit.

A tale of cylinders and shadows

How continuous integration can help you keep pace with the Linux kernel

November 08, 2016 by Tomeu Vizoso  |   Blog

Almost all of Collabora's customers use the Linux kernel on their products. Often they will use the exact code as delivered by the SBC vendors and we'll work with them in other parts of their software stack. But it's becoming increasingly common for our…

How continuous integration can help you keep pace with the Linux kernel

Collabora contributions to GStreamer 1.10 - Part 2

November 03, 2016 by Olivier Crête  |   Blog

In the first part of my review of Collabora's participation in GStreamer 1.10, I discussed the work done by Guillaume & Nicolas around leak tracing, acoustic echo cancellation, Wayland, V4L, etc. Today, I'll go over the contributions from the rest of…

Collabora contributions to GStreamer 1.10 - Part 2

Collabora contributions to GStreamer 1.10

November 02, 2016 by Olivier Crête  |   Blog

Yesterday, we celebrated the release of GStreamer 1.10, the culmination of 7 months of very hard work from the GStreamer community. Collabora's multimedia team is extremely proud of our contributions to this new major feature release.

Collabora contributions to GStreamer 1.10

Kernel 5.10: Rockchip, H.264, Bifrost & more!

December 14, 2020 by Ricardo Cañuelo Navarro  |   News & Events

Even amidst the chaos and uncertainty that 2020 brought, Linux Kernel development keeps moving forward at a constant and relentless pace. Collabora remains active, developing, maintaining, documenting and testing many parts of the kernel.

Kernel 5.10: Rockchip, H.264, Bifrost & more!

Linux App Summit 2020

November 12, 2020 by Mark Filion  |   News & Events

Starting today, and running until Saturday, join us at Linux App Summit for a look at Linux graphics, PipeWire, our work with Valve, and a virtual office hour with our Engineering Manager!

Linux App Summit 2020

Monado update: Passing conformance, Android support & more

November 02, 2020 by Jakob Bornecrantz  |   News & Events

Monado 0.4 OpenXR runtime introduces initial support for Android and passes all of the OpenXR conformance tests with both OpenGL and Vulkan on desktop with a simulated device.

Monado update: Passing conformance, Android support & more

Open Source Summit Europe & ELCE 2020

October 22, 2020 by Mark Filion  |   News & Events

The 4-day event is dedicated to everything open source and will showcase a program of 250+ talks. Collaborans will once again be actively participating in the week's activities, with no less than eight presentations, a BoF on KernelCI, and two panel discussions!

Open Source Summit Europe & ELCE 2020

Kernel 5.9: Onwards and upwards

October 22, 2020 by Mylène Josserand  |   News & Events

Collaborans continue to be very active in the Linux kernel, authoring over 150 commits in this release. Here's a look at the improvements, and new features, contributed by our team, notably in hardware support, multimedia, graphics and testing.

Kernel 5.9: Onwards and upwards

Collabora & GStreamer 1.18

October 06, 2020 by Stéphane Cerveau  |   News & Events

A move to GitLab. A switch to the powerful Meson build system. A fast and reliable CI system implemented. The GStreamer community has been busy, bringing a bevy of enhancements to 1.18. Here's a look at the key contributions by Collaborans.

Collabora & GStreamer 1.18

X.Org Developer's Conference 2020

September 15, 2020 by Mark Filion  |   News & Events

The lineup of great virtual conferences continues this week with the 2020 edition of X.Org Developer's Conference (XDC), the leading event for developers working on all things Open graphics, including the Linux kernel, Mesa, DRM, Wayland and X11.

X.Org Developer's Conference 2020

One week, two events: DebConf20 & Linux Plumbers Conference

August 24, 2020 by Mark Filion  |   News & Events

August ends on a high note with two virtual events this week: DebConf20, Debian's annual conference, and Linux Plumbers Conference, the premier event for developers working at all levels of the Linux kernel's plumbing layer and beyond.

One week, two events: DebConf20 & Linux Plumbers Conference

Kernel 5.8: Collabora's biggest & most significant contributions yet!

August 05, 2020 by Dafna Hirschfeld  |   News & Events

The ability for a relatively small software consultancy to contribute at this level demonstrates a fantastic improvement in vendors' mindset when it comes to working Open First and providing mainline support out-of-box as early as possible.

Kernel 5.8: Collabora's biggest & most significant contributions yet!

Lighthouse positional tracking in Monado with libsurvive

July 17, 2020 by Christoph Haag  |   News & Events

HTC Vive (Pro) and Valve Index hardware users can now experiment with positional tracking in Monado, thanks to the implementation of a libsurvive driver using the libsurvive library developed by Charles Lohr, David Berger and many contributors.

Lighthouse positional tracking in Monado with libsurvive

WirePlumber 0.3 released, now ready for the desktop

July 16, 2020 by George Kiagiadakis  |   News & Events

It is with great pleasure that we announce the availability of WirePlumber (the PipeWire session manager) version 0.3.0. This release brings support for desktop use cases and is a working drop-in replacement for PipeWire's example session manager.

WirePlumber 0.3 released, now ready for the desktop

Welcoming five new Collaborans!

July 09, 2020 by Erica Ryoo  |   News & Events

Despite the many obstacles brought on by the pandemic, Collabora continues to build and strengthen its engineering and administration teams for the road ahead. Join us in welcoming Angelica, Raghavendra, Doug, Italo and Theodotos!

Welcoming five new Collaborans!

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Upcoming Events

Here are the events we'll be attending in the coming weeks – come say hello!

Linux Foundation Member Summit

November 19-21, Napa, CA, USA

NeurIPS

December 10-15, Vancouver, Canada

FOSDEM

February 1-2, Brussels, Belgium

 

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