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A Panfrost milestone

January 07, 2019 by Tomeu Vizoso  |   Blog

Panfrost, a project that delivers an open source implementation of a driver for the newest versions of the Mali family of GPUs, now includes support for running Wayland compositors and zero-copy GPU-accelerated clients.

A Panfrost milestone

Outreachy - Round 17

December 20, 2018 by Mark Filion  |   News & Events

As one year ends and another begins, Collabora is proud to be once again an Includer sponsor for the latest round (#17) of Outreachy internships, which began earlier this month! More specifically, Collabora is sponsoring the Linux kernel projects for…

Outreachy - Round 17

A dream come true: Android is finally using DRM/KMS

December 17, 2018 by Gustavo Padovan  |   Blog

Released a few months ago, the Google Pixel 3 is the first Android phone running with the mainline graphics stack. A feat that was deemed impossible 10 years ago is now a reality thanks to a lot of hard work from the entire community.

A dream come true: Android is finally using DRM/KMS

ESE Kongress

December 04, 2018 by Mark Filion  |   News & Events

This week, Collaborans will be taking part, and speaking, in this year's ESE Kongress, Germany's largest congress for professional embedded software engineering.

ESE Kongress

Convincing your manager that upstreaming is in their best interest

November 28, 2018 by Martyn Welch  |   Blog

In an ideal world, everyone would implicitly understand that it just makes good business sense to upstream some of the modifications made when creating your Linux powered devices. Unfortunately, this is a long way from being common knowledge.

Convincing your manager that upstreaming is in their best interest

Metrics for test suite comprehensiveness

November 23, 2018 by Alexandros Frantzis  |   Blog

How can we measure the comprehensiveness of a test suite? Code coverage is the standard metric used in the industry and makes intuitive sense. However, it can often present some difficulties for large scale surveys.

Metrics for test suite comprehensiveness

Gaining eBPF vision: A new way to trace Linux filesystem disk requests

November 21, 2018 by Gabriel Krisman Bertazi  |   Blog

A real-world use case of eBPF tracing to understand file access patterns in the Linux kernel and optimize large applications.

Gaining eBPF vision: A new way to trace Linux filesystem disk requests

FOSS in Toulouse

November 16, 2018 by Mark Filion  |   News & Events

After a great time in Vancouver, Collaborans are headed this weekend to southern France to attend and speak at the 2018 edition of Capitole du Libre, a weekend dedicated to free and Open Source software!

FOSS in Toulouse

Linux Plumbers in Vancouver

November 12, 2018 by Mark Filion  |   News & Events

Widely recognized as the premier event for developers working at all levels of the Linux kernel's plumbing layer and beyond, this year's edition of LPC is jam-packed with microconferences, a refereed track, a Kernel Summit track, multiple BoFs, and more.

Linux Plumbers in Vancouver

Daniel Stone featured in Linux Format!

November 07, 2018 by Mark Filion  |   News & Events

While our regular column (this time on Video4Linux, written by Ezequiel Garcia) is alive and well in this month's issue of LXF, there's also something else worth highlighting: a 6-page interview with none other than Collabora's Graphics lead, Daniel Stone!

Daniel Stone featured in Linux Format!

Quick hack: Speed up your GitLab CI

November 06, 2018 by Xavier Claessens  |   Blog

Did you know you could register your own PC, or a spare laptop collecting dust in a drawer, to get instant CI going on GitLab? Not only will you get faster CI, but you'll also reduce the queue on the shared runner for others!

Quick hack: Speed up your GitLab CI

Introducing Zink, an OpenGL implementation on top of Vulkan

October 31, 2018 by Erik Faye-Lund  |   Blog

For the last month or so, I've been playing with a new project during my work at Collabora, and as I've already briefly talked about at XDC 2018, it's about time to talk about it to a wider audience.

Introducing Zink, an OpenGL implementation on top of Vulkan

Introducing Multiview for NVK

May 03, 2023 by Rebecca Mckeever  |   Blog

NVK, an open-source Vulkan driver for NVIDIA hardware that is part of Mesa, now supports the Vulkan extension VK_KHR_multiview.

Introducing Multiview for NVK

Adding bootloader support for USB 2.0 Host for Radxa ROCK 5B RK3588

April 27, 2023 by Eugen Hristev  |   Blog

The beauty of Open Source is that we can reuse code written by many other people, keep their authorship, and credit them for their work, without needing to reinvent anything!

Adding bootloader support for USB 2.0 Host for Radxa ROCK 5B RK3588

Meson & VSCode: Develop your project in a modern IDE

April 18, 2023 by Xavier Claessens  |   Blog

Want to develop your Meson project in a modern IDE? Make sure to install Meson VSCode extension which is now fully functional with the recent release of Meson 1.1.0!

Meson & VSCode: Develop your project in a modern IDE

Carlafox: Towards reliable open-source 3D perception

April 05, 2023 by Vineet Suryan  |   Blog

Labeling errors are common in present open-source 3D perception datasets, which could have impactful consequences. To tackle this issue, we used Carlafox to automatically generate an error-free synthetic dataset for 3D perception.

Carlafox: Towards reliable open-source 3D perception

Implementing Vulkan extensions for NVK

March 10, 2023 by Rebecca McKeever  |   Blog

Since joining the graphics team at Collabora as a Software Engineering Intern last November, I have implemented several Vulkan API extensions for NVK, an open-source Vulkan driver for NVIDIA hardware in Mesa.

Implementing Vulkan extensions for NVK

Oxidizing bmap-tools: rewriting a Python project in Rust

March 03, 2023 by Rafael Garcia Ruiz  |   Blog

Rewriting bmaptool in Rust to remove Python dependencies, create statically linked binary, and allow the bmap sparse file format to be used in other Rust projects.

Oxidizing bmap-tools: rewriting a Python project in Rust

The futex_waitv() syscall and gaming on Linux

February 17, 2023 by Muhammad Usama Anjum  |   Blog

Just over a year has passed since the futex_waitv() syscall, part of the new futex2 systems calls, landed in Linux 5.16. But why are both needed? What role do they play in the context of gaming on Linux? Let's find out.

The futex_waitv() syscall and gaming on Linux

Exploring Rust for Vulkan drivers, part 1

February 02, 2023 by Faith Ekstrand  |   Blog

Over the course of the last decade, Rust has emerged as a new programming language for writing safe low-level code. This blog post is the first in a series exploring the area of using Rust to write Mesa Vulkan drivers.

Exploring Rust for Vulkan drivers, part 1

Labeling tools are great, but what about quality checks?

January 17, 2023 by Jakub Piotr Cłapa  |   Blog

MLfix is an open-source tool that combines novel unsupervised machine-learning pipelines with a new user interface concept that, together, help annotators and machine-learning engineers identify and filter out label errors.

Labeling tools are great, but what about quality checks?

A brave new world: building glibc with LLVM

January 17, 2023 by Adrian Ratiu  |   Blog

Times are changing: LLVM has become more than a spare to GCC, such that glibc - the last big GCC bastion, is now working towards supporting LLVM as a first-class citizen.

A brave new world: building glibc with LLVM

Kicking off 2023 with the MIT Reality Hack!

January 11, 2023 by Jakob Bornecrantz  |   Blog

It's with excitement and nervousness that I'm writing this post, sitting on a plane heading to Boston where I will attend the MIT Reality Hack as a mentor.

Kicking off 2023 with the MIT Reality Hack!

State of Monado's visual-inertial tracking

December 20, 2022 by Mateo de Mayo  |   Blog

The development of Monado's inside-out tracking solution keeps improving and more devices are now supported. Here's an overview of where things stand, as presented at the FOSS XR conference in October.

State of Monado's visual-inertial tracking

Monado: Multi-application support with XR_EXTX_overlay

June 30, 2020 by Lubosz Sarnecki  |   News & Events

The recent improvements in Monado like out of process compositing and multi-layer rendering released with v0.2 prepared the requirements to implement OpenXR's XR_EXTX_overlay extension.

Monado: Multi-application support with XR_EXTX_overlay

Embedded Linux & Open Source take the virtual stage

June 18, 2020 by Mark Filion  |   News & Events

Collabora will be presenting on five separate occasions during the virtual editions of Embedded Linux Conference North America and Open Source Summit North America, taking place later this month.

Embedded Linux & Open Source take the virtual stage

Kernel 5.7: Forging ahead, despite COVID-19

June 04, 2020 by Andrzej Pietrasiewicz  |   News & Events

This latest release is the first to contain development work accomplished amid the lockdown measures. Despite these significant changes, Collaborans have also been steadfast in their contributions, with multiple projects progressing.

Kernel 5.7: Forging ahead, despite COVID-19

Google Summer of Code 2020

June 01, 2020 by Mark Filion  |   News & Events

Coding hss begun for this year's Google Summer of Code (GSoC) projects, announced earlier last month. The 2020 edition selected 1,199 students from 66 countries, to work with 199 mentoring organizations over the course of the summer.

Google Summer of Code 2020

Monado OpenXR runtime development gaining momentum: version 0.2, multi-layer support & more!

May 29, 2020 by Jakob Bornecrantz  |   News & Events

With the excellent (online) edition of Augmented World Expo 2020 in full swing this week, what better time to announce version 0.2 of the Monado OpenXR runtime for Linux. It's been a very busy three months since the last Monado developer update!

Monado OpenXR runtime development gaining momentum: version 0.2, multi-layer support & more!

Laval Virtual: OpenXR master class in VR!

May 18, 2020 by Mark Filion  |   News & Events

A few weeks ago, Ryan Pavlik presented "Unifying Reality: Building Experiences with OpenXR", a master class on OpenXR, the open standard API for building VR and AR experiences that work across devices, now and into the future.

Laval Virtual: OpenXR master class in VR!

xrdesktop 0.14 with OpenXR support is here!

May 08, 2020 by Lubosz Sarnecki  |   News & Events

Sponsored by Valve, this latest release of the Open Source project which enables interaction with traditional desktop environments, such as GNOME and KDE, in VR, brings the largest amount of changes yet, with many new features and architectural improvements.

xrdesktop 0.14 with OpenXR support is here!

Service process and out of process compositing in Monado

April 30, 2020 by Lubosz Sarnecki  |   News & Events

A new monado-service binary and out of process compositor has landed in Monado, the fully Open Source OpenXR runtime for Linux! Here's a demo of the compositor's new abilities running with the new Blender OpenXR VR Session.

Service process and out of process compositing in Monado

Say hello to the newest Collaborans!

April 21, 2020 by Erica Ryoo  |   News & Events

In these times of disruption and uncertainty, how about some positive news for a change? Let's take a moment to celebrate the newest members of our engineering and administration teams: Mylène, Christopher, Melissa, Ricardo and Leandro!

Say hello to the newest Collaborans!

Projects and progress in Linux kernel 5.6

March 31, 2020 by Helen Koike  |   News & Events

Despite the challenges presented by COVID-19, Linux kernel development continues. Here's a look at the various projects Collaborans have been involved in, and the progress made in kernel 5.6, which was released over the weekend.

Projects and progress in Linux kernel 5.6

Linaro Tech Days: Wayland, Weston & Open Source GPU drivers

March 30, 2020 by Mark Filion  |   News & Events

This week, Daniel Stone and Tomeu Vizoso will be taking part in Linaro Tech Days, a series of technical sessions presented live online via Zoom webinar and streamed on YouTube. These sessions are free to attend and open to the public!

Linaro Tech Days: Wayland, Weston & Open Source GPU drivers

Introducing OpenCL and OpenGL on DirectX

March 24, 2020 by Erik Faye-Lund  |   News & Events

Today, Collabora is excited to announce a partnership with Microsoft to build OpenCL and OpenGL mapping layers on DirectX, in order to bring OpenCL 1.2 and OpenGL 3.3 support to all Windows and DirectX 12 enabled devices.

Introducing OpenCL and OpenGL on DirectX

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Here are the events we'll be attending in the coming weeks – come say hello!

Electronica

November 12-15, Munich, Germany

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November 19-21, Napa, USA

NeurIPS

December 10-15, Vancouver, Canada

FOSDEM

February 1-2, Brussels, Belgium

 

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