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NetSurf Developer Workshop Redux

January 06, 2014 by Vince Sanders  |   Blog

Once again the NetSurf developers congregated in Cambridge at the Collabora offices where we were made welcome in a nice environment for the event.

NetSurf Developer Workshop Redux

2D graphics Wayland/Weston optimizations on the Raspberry Pi

May 23, 2013 by Collabora  |  

Enhancing the graphic software stack for the Raspberry Pi.

2D graphics Wayland/Weston optimizations on the Raspberry Pi

Press release: Collabora Brings Wayland...

May 23, 2013 by Guy Lunardi  |   News and Events

Press release: Collabora Brings Wayland...

Collabora custom ARM hardware build farm

April 26, 2013 by Vince Sanders  |   Blog

Collabora recently had a problem with a project's ARM build farm. In a nice change of pace it was not that the kernel was crashing, nor indeed any of the software or hardware.

Collabora custom ARM hardware build farm

Another NetSurf Developer Workshop

November 05, 2012 by Vince Sanders  |   Blog

The weekend saw some of the NetSurf developers gather once again to do battle against the Red Queen...no, wait. I mean plan and write code.

Another NetSurf Developer Workshop

Linux kernel presentation

May 24, 2012 by Vince Sanders  |   Blog

Recently I was asked to present a short introduction to the Linux kernel for our project managers. I put together a short slide deck for the presentation which I have decided to share.

Linux kernel presentation

Visual-inertial tracking for Monado

April 05, 2022 by Mateo de Mayo  |   Blog

Monado now has initial support for 6DoF ("inside-out") tracking for devices with cameras and an IMU! Three free and open source SLAM/VIO solutions were integrated and adapted to work on XR: Kimera-VIO, ORB-SLAM3, and Basalt.

Visual-inertial tracking for Monado

Spotlight on Meson's full-featured developer environment

March 30, 2022 by Xavier Claessens  |   Blog

When developing an application or a library, it is very common to want to run it without installing it, or to install it into a custom prefix rather than on the system. Here's how Meson can help with that.

Spotlight on Meson's full-featured developer environment

How to write a Vulkan driver in 2022

March 23, 2022 by Faith Ekstrand  |   Blog

An incredible amount has changed in Mesa and in the Vulkan ecosystems since we wrote the first Vulkan driver in Mesa for Intel hardware back in 2015. Not only has Vulkan grown, but Mesa has as well.

How to write a Vulkan driver in 2022

Improving the reliability of file system monitoring tools

March 14, 2022 by Gabriel Krisman Bertazi  |   Blog

Every file system used in production has tools to try to recover from system crashes. To provide a better infrastructure for those tools, our kernel team developed FAN_FS_ERROR, a new fanotify event which monitors error notifications.

Improving the reliability of file system monitoring tools

PipeWire: A year in review & a look ahead

March 08, 2022 by George Kiagiadakis  |   Blog

The PipeWire project made major strides over the past few years, bringing shiny new features, and paving the way for new possibilities in the Linux multimedia scene. A look what was accomplished in 2021, and what lies ahead for 2022.

PipeWire: A year in review & a look ahead

Landing a new syscall: What is futex?

February 08, 2022 by André Almeida  |   Blog

Over the past 18 months, we have been on a roller-coaster ride developing futex2, a new set of system calls. As part of this effort, the futex_waitv() syscall has now landed in Linux 5.16. But what exactly is futex?

Landing a new syscall: What is futex?

Writing an open source GPU driver - without the hardware

January 27, 2022 by Alyssa Rosenzweig  |   Blog

Until now, no Valhall devices (Mali-G57, Mali-G78) ran mainline Linux - whilst this made driver development obviously difficult, there’s no better time to write drivers than before the devices even get into the hands of end users.

Writing an open source GPU driver - without the hardware

A Pixel's Color & new documentation repository

January 25, 2022 by Pekka Paalanen  |   Blog

My work on Wayland and Weston color management and HDR support has been full of learning new concepts and terms. Many of them are crucial for understanding how color works, and what the values in a pixel actually mean.

A Pixel's Color & new documentation repository

Wine on Wayland year-end update: improved functionality & stability

December 22, 2021 by Alexandros Frantzis  |   Blog

It has been just over a year since we first announced our effort to implement a Wayland driver for Wine. Here's a recap of what has been done since then to improve both the functionality and stability of the driver.

Wine on Wayland year-end update: improved functionality & stability

Venus on QEMU: Enabling the new virtual Vulkan driver

November 26, 2021 by Antonio Caggiano  |   Blog

A step-by-step guide on how to enable 3D acceleration of Vulkan applications in QEMU through the new Venus experimental Vulkan driver for VirtIO-GPU with a local development environment.

Venus on QEMU: Enabling the new virtual Vulkan driver

Run your own CI pipeline with GStreamer's new monorepo

October 26, 2021 by Xavier Claessens  |   Blog

Maintaining a non-trivial set of GStreamer patches can be tricky. Thanks to the recent move to a single, unified git repo, you can now easily run a GStreamer continuous integration pipeline on your own GitLab instance. Here's how.

Run your own CI pipeline with GStreamer's new monorepo

Improving test coverage for cameras in KernelCI

October 08, 2021 by Nícolas F. R. A. Prado  |   Blog

Earlier this year, I joined Collabora as an intern to work on improving testing in libcamera and automating it through KernelCI. Having recently completed the internship, here's a look back at this experience and what was accomplished.

Improving test coverage for cameras in KernelCI

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