We're hiring!
*

vkmark: more than a Vulkan benchmark

Alexandros Frantzis avatar

Alexandros Frantzis
July 18, 2017

Share this post:

Reading time:

Ever since Vulkan was announced a few years ago, the idea of creating a Vulkan benchmarking tool in the spirit of glmark2 had been floating in my mind. Recently, thanks to my employer, Collabora, this idea has materialized! The result is the vkmark Vulkan benchmark, hosted on github:

https://github.com/vkmark/vkmark

Like its glmark2 sibling project, vkmark’s goals are different from the goals of big, monolithic and usually proprietary benchmarks. Instead of providing a single, complex benchmark, vkmark aims to provide an extensible suite of targeted, configurable benchmarking scenes. Most scenes exercise specific Vulkan features or usage patterns (e.g., desktop 2.5D scenarios), although we are also happy to have more complex, visually intriguing scenes.

Benchmarking scenes can be configured with options that affect various aspects of their rendering. We hope that the ease with which developers can use different options will make it painless to perform targeted tests and eventually provide best practices advice.

A few years ago we were pleasantly surprised to learn that developers were using glmark2 as a testing tool for driver development, especially in free (as in freedom) software projects. This is a goal that we want to actively pursue for vkmark, too. The flexible benchmarking approach is a natural fit for this kind of development; the developer can start with getting the simple scenes working and then, as the driver matures, move to scenes that use more advanced features. vkmark has already proved useful in this regard, being an valuable testing aid for my own experiments in the Mesa Vulkan WSI implementation.

With vkmark we also want to be on the cutting edge of software development practices and tools. vkmark is a modern, C++14 codebase, using the vulkan-hpp bindings, the Meson build system and the Catch test framework. To ensure a high quality codebase, the core of vkmark is developed using test-driven development.

It is still early days, but vkmark already has support for X11, Wayland and DRM/KMS, and provides two simple scenes: a “clear” scene, and a “cube” scene that renders a simple colored cube based on the vkcube example (which is itself based on kmscube). The future looks bright!

We are looking forward to getting more feedback on vkmark and, of course, contributions are always welcome!

 

Original post

Comments (0)


Add a Comment






Allowed tags: <b><i><br>Add a new comment:


Search the newsroom

Latest Blog Posts

Mesa CI and the power of pre-merge testing

08/10/2024

Having multiple developers work on pre-merge testing distributes the process and ensures that every contribution is rigorously tested before…

A shifty tale about unit testing with Maxwell, NVK's backend compiler

15/08/2024

After rigorous debugging, a new unit testing framework was added to the backend compiler for NVK. This is a walkthrough of the steps taken…

A journey towards reliable testing in the Linux Kernel

01/08/2024

We're reflecting on the steps taken as we continually seek to improve Linux kernel integration. This will include more detail about the…

Building a Board Farm for Embedded World

27/06/2024

With each board running a mainline-first Linux software stack and tested in a CI loop with the LAVA test framework, the Farm showcased Collabora's…

Smart audio filters with WirePlumber 0.5

26/06/2024

WirePlumber 0.5 arrived recently with many new and essential features including the Smart Filter Policy, enabling audio filters to automatically…

The latest on cmtp-responder, a permissively-licensed MTP responder implementation

12/06/2024

Part 3 of the cmtp-responder series with a focus on USB gadgets explores several new elements including a unified build environment with…

Open Since 2005 logo

Our website only uses a strictly necessary session cookie provided by our CMS system. To find out more please follow this link.

Collabora Limited © 2005-2024. All rights reserved. Privacy Notice. Sitemap.