Alyssa Rosenzweig
February 27, 2020
Reading time:
In the early days of Panfrost, the free and open-source graphics driver for Mali GPUs, we focused on OpenGL ES 2.0. Many applications and games work have basic support for ES 2.0 but for advanced rendering require the newer, more featureful OpenGL ES 3.0... for which Panfrost now has initial support!
ES 3.0 adds dozens of new features to ES 2.0 to enable faster and more realistic rendering. To support it, we've added features to Panfrost like instanced rendering, primitive restart, uniform buffer objects, 3D textures, and multiple render targets (on Mali T760 and up). Features like instanced rendering and primitive restart allow developers to write faster graphics applications, to render efficiently scenes more complex than possible in ES 2.0. Features like uniform buffer objects and 3D texture give developers a more natural environment to write efficient graphics shaders, again allowing for more complex fast applications. Finally, features like multiple render target enable a range of modern rendering techniques like deferred shading.
By adding these features and more to Panfrost, games like SuperTuxKart now work with their preferred modern renderers, for instance using instancing for particle systems and new texturing operations to add shadows. SuperTuxKart's ES 3.0 non-deferred renderer now works with Panfrost, so grab the latest code and give it a play!
To ensure OpenGL ES 3.0 continues working smoothly with Panfrost and only improves over time, we've added ES 3.0 to Panfrost's continuous integration infrastructure. Every change to upstream Mesa is verified against the drawElements Quality Program (dEQP) test suite on Panfrost hardware, now including ES 3.0 testing on Mali T860 in our continuous integration lab. Panfrost currently passes 95% of dEQP's ES 3.0 tests, and with continuous integration in place, this number can only grow.
Panfrost's ES 3.0 support has landed in upstream Mesa and works with a mainline Linux kernel. While the code is still experimental, it can be accessed compiling the latest Mesa and setting the environment variable PAN_MESA_DEBUG=gles3. The support is still early, but if you're feeling adventurous, feel free to give it a try on your favourite ES 3.0 applications and games. You might be pleasantly surprised!
![]() |
| SuperTuxKart running with Open GL ES 3.0 on Panfrost |
07/05/2026
A complete breakdown of Mesa’s NIR compiler detailing how it optimizes shader memory access with SSA promotion, deref analysis, copy propagation,…
05/05/2026
Collabora brought Bluetooth Auracast broadcasting to MediaTek Genio 700 for Embedded World 2026. Here's the complete, fully Open Source…
22/04/2026
Using our XR expertise, Collabora created a standalone XR experience for our 1% for the Planet partner, SOMAR, to showcase the direct impact…
17/04/2026
BitNet-style ternary brings LLM inference to ExecuTorch via its Vulkan backend, enabling much smaller, bandwidth-efficient models with portable…
23/03/2026
PanVK’s new framebuffer abstraction for Mali GPUs removes OpenGL-specific constraints, unlocking more flexible tiled rendering features…
02/03/2026
Get the recap of Nicolas Frattaroli's FOSDEM talk detailing Rockchip’s mainline progress, including Vulkan 1.4 and NPU support as a vital…