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ElectricMaple: Open Source remote-rendering debuts at AWE 2024

Mark Filion avatar

Mark Filion
June 19, 2024

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Making its debut this week at Augmented World Expo (AWE) in Long Beach, ElectricMaple is an innovative, open source project by Collabora and PlutoVR designed to enhance standalone XR experiences through remote-rendering. Leveraging the power of Monado OpenXR and GStreamer, ElectricMaple enables high-quality XR streaming from graphics-capable servers to lightweight standalone headsets.

Featured at Collabora's booth (#645), the demo showcases ElectricMaple and Monado running on an RTX4090 Gaming Laptop server connected via WiFi-6E, streaming to a Meta Quest 3. Explore two immersive XR experiences:

  • In-car VR experience: Dive into a high-fidelity VR experience with a 2M+ polygon model of the BMW i8 Protonic Red Edition. Feel the luxury and precision of the virtual vehicle from the comfort of your chair.

  • AR logo design: Witness the power of augmented reality with a super-resolute, rotating 3D CAD model living in our booth. Experience how ElectricMaple can bring detailed AR content to life with exceptional clarity.

Remote-rendered content offers several advantages over VR experiences on standalone headsets:

  • Superior graphics quality: Remote-rendered content can leverage the powerful hardware of a server, such as a high-end GPU, to deliver much higher graphics quality than what is typically possible on standalone VR headsets. This includes higher resolutions, better textures, advanced lighting effects, and more complex scenes, resulting in a more immersive and visually impressive experience.

  • Reduced device cost and complexity: By offloading the heavy lifting of rendering to a remote server, the standalone VR headset can be simpler and more affordable. This makes high-quality VR more accessible to a broader audience.

  • Longer battery life: Standalone VR headsets are battery-powered, and intensive local rendering can drain the battery quickly. By streaming content rendered on a remote server, the headset's computational load is reduced, leading to longer battery life and extended usage periods.

  • Heat management: Rendering high-quality VR content generates significant heat, which can be uncomfortable for users and challenging to manage in the compact form factor of standalone headsets. Remote rendering offloads this work to the server, keeping the headset cooler and more comfortable to wear for extended periods.

ElectricMaple's source code is now available on PlutoVR's GitHub. If you're attending AWE, drop by booth #645 to say hello and give ElectricMaple a try!

 

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