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Laval Virtual: OpenXR master class in VR!

Mark Filion avatar

Mark Filion
May 18, 2020

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Collabora's long-standing tradition of presenting talks at conferences took an unexpected turn in the last few months, with numerous events deciding to go virtual for their 2020 editions. Collaborans have been up to the challenge however, presenting online talks at a number of events including foss-north ("FOSS Virtual & Augmented Reality") and Linaro Tech Days ("Wayland and Weston: 8 years of production devices" & "Open Source GPU Drivers BoF").

In addition to these, Collaborans also had the opportunity to speak at Laval Virtual World, a conference held entirely in VR! The event, held at the end of April, brought the concept of "virtual conference" to a new level with over 11,000 attendees from 110 countries taking part in a fully immersive experience! Here's a short highlight reel from the organizers, to give you an idea of what the event was like.

Ryan Pavlik presented "Unifying Reality: Building Experiences with OpenXR", a master class on OpenXR, the open standard API for building VR and AR experiences that work across devices, now and into the future. With version 1.0 officially released at SIGGRAPH 2019, the standard has grown through increased adoption, vendor and multi-vendor extensions for additional functionality, and the upcoming release of the conformance test suite for verifying runtimes.

As the OpenXR specification editor, Ryan provided an in-depth look at how the OpenXR application is structured, how the "action"-based interaction system works, and more. Below is the full recording and slides of his presentation. You can also see what his talk was like in VR here.

Slides: LavalVirtual-Unifying-Reality_Building-Experiences-with-OpenXR.pdf

As usual, if you would like to learn more about OpenXR or Monado, the Open Source OpenXR runtime for Linux, or would like some assistance integrating either in your platform, please contact us!

 

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